![]() ![]() The Greeks drank a lot (heck, they have a god of drinking, I don't think the Vikings did) A lot of orcs who can't excel in their own society for whatever reason can often find work as a mercenary or bodyguard further abroad and can generally be relied upon to keep his oaths.ĭwarves are typically associated with Vikings and all that, but I was trying to fit them with other real world cultural equivalents around which to model their civilization in my world, and I settled on Ancient Greece. ![]() I based them somewhat on Anglo-Saxon and later Norse society, less a rampaging horde and more structured. Orcs are not axe-swinging psychos who live to cause destruction. Elven sailors are considered among the best in the world and elven trading companies have something of a monopoly on the shipping lanes. They do have a greater ability for magic, but since magic twists the user's mind and body in terrible ways, they largely don't practice. They worship the sky as much as they do the earth.Įlves don't live much longer than humans, maybe a couple of decades on average. They tend to be somewhat isolationist but not particularly aggressive to any race. They're short, wiry and quick, as befits a nation of people traveling across perilous cliffs and mountain passes. So, what spin have you put on fantasy races?ĭwarfs still live on mountains, they're still remarkable craftsmen and tinkerers, but they are not booze-fuelled bearded Scots. The idea behind this is close to this line from Wikipedia: "The only reason they do not murder themselves to extinction is by the will of Lolth, working primarily through her clergy." Now these small pockets exist by praying on the surface dwellers above all while killing themselves slowly below. By this point, they had also healed from the madness they had been born from. Not forgetting their god or culture, simply restricting it, which occasionally falls to the side. In the following centuries, the Drow have spread throughout the world and have fallen into new leadership. Few Drow survived compared to their initial numbers. When it started effecting the war between the elves and dwarves nearby, the elves came full force to slaughter the Drow or risk losing their war. The priests weren't so respected or powerful when they had no god and others wanted that position when she came back. When first losing their god, they took advantage of this to basically go on a killing spree of one another to gain social power. They were initially created by the very power of destructive madness, lending a hand to their thought processes. Such as in the world I'm working on, after losing connection to Lolth, Drow are a race headed to extinction because of their murderous culture. We also encourage users to register an account. (#worldbuilding on :6667, or 6697 for SSL) Looking for more active discussion? We have live chat communities that are active just about 24/7! Make sure to read the chat rules first Discord Server Snoonet IRC Channel There is also a curated list of resources compiled via Discord. Remember to check out the wiki for lots of resources and tips on starting out! Unsure why context is important? Consider reading our Why Context? essay. Full Subreddit Rules Modmail ResourcesĮvery post needs context! Consider using our context template to get started. ![]() We have high standards for on-topicness, respect of other people and respect for creative effort. This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien, Le Guin and Howard, to the science-fiction universes of Burroughs, Delany and Asimov, and to the tabletop realm of Gygax, Barker and Greenwood, and beyond. ![]()
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